In the race to stand out and connect with consumers, experiential marketing has increasingly turned to immersive technologies, especially Augmented Reality (AR) and Virtual Reality (VR). While both offer powerful ways to engage audiences, they are not interchangeable. Understanding the core differences between AR and VR—and how they align with your brand’s goals—can help you choose the right tool for your next campaign.
The Groove Jones is widely recognized as a leader in the industry for AR and VR. Over a decade ago, the Groove Jones team helped pioneer the space by developing original launch content for the first Oculus VR and Samsung Gear VR headsets. Co-founder Dale Carman directed the first-ever VR car commercial for Acura, as well as the first VR brand experience to be used in a public activation—an immersive interactive installation for American Express and HTC Vive at the U.S. Open.
These groundbreaking projects helped define how brands could harness VR to connect with consumers in bold, immersive ways, setting a foundation that continues to influence the industry today. We are also known for delivering cutting-edge AR experiences across Web AR, Social AR, and headset-based platforms. From browser-based campaigns that reach mass audiences without requiring an app, to interactive Instagram, Facebook, and Snapchat filters that drive social engagement, to enterprise-level headset AR experiences for devices like HoloLens and Magic Leap, the team has consistently pushed the boundaries of what’s possible.

What’s the Difference between AR and VR?
Both AR and VR offer distinct ways to enhance customer engagement, but they serve different purposes. VR creates an entirely immersive, digital world, while AR overlays digital elements onto the real world.
AR (Augmented Reality) overlays digital content onto the real world using a phone, tablet, or wearable device. Think of Snapchat or TikTok filters, interactive product packaging, or Pokémon Go-style scavenger hunts where virtual elements appear in your physical surroundings.
VR (Virtual Reality) replaces the real world with a wholly digital environment. Users wear a headset to enter a completely immersive space—whether it’s a fantasy world, a branded showroom, or a high-stakes game.
Key Differences for Marketers
Feature |
Augmented Reality (AR) |
Virtual Reality (VR) |
---|---|---|
Accessibility |
High – Often browser-based or app-based on smartphones |
Moderate – Requires a VR headset |
Environment |
Enhances the real world |
Replaces the real world |
Scalability |
Great for mass audiences (social media, packaging, retail) |
Best for on-site activations, trade shows, or events |
User Time Commitment |
Quick-hit engagement (seconds to a few minutes) |
Longer, more immersive sessions (2-10+ minutes) |
Best Use Cases |
Product visualization, scavenger hunts, retail engagement, branded filters |
Simulations, training, brand worlds, entertainment experiences |
When to Use AR
Use AR when your goal is to:
- Drive social sharing and reach (e.g., branded selfie filters or interactive murals)
- Enhance real-world environments (e.g., gamified retail displays)
- Deliver content quickly with minimal friction (no headset needed)
- Guide users through a physical space (e.g., pop-up store navigation or scavenger hunts)
Example: A beverage brand launches an AR-enabled bottle — scan the label and unlock an animation or collectible digital content. It’s fun, fast, and shareable.
When to Use VR
Use VR when your goal is to:
- Fully immerse users in a branded story or world
- Simulate an environment or process (e.g., travel destinations, sports challenges, product demos)
- Build deeper emotional connections through sensory engagement
- Create unforgettable moments at high-profile events or installations
Example: At a sports activation, fans enter a VR game where they play as their favorite athlete, complete with stadium crowd sounds, physical props, and leaderboard integration.
Combining AR + VR
For brands with physical footprints and larger campaigns, combining both can be incredibly effective. AR can offer pre-event engagement or social media buzz, while VR becomes the centerpiece at an event, allowing attendees to dive deep into your story.
AR Case Studies – Experiential
AR Case Studies – Retail


AR Case Studies – Training
VR Case Studies – Experiential
VR Case Studies – Retail
VR Case Studies – Training
Final Thoughts
Neither AR nor VR is “better”—the right tool depends on your audience, goals, budget, and environment. AR excels at scale and spontaneity; VR thrives on immersion and impact. The most effective experiential campaigns often meet consumers where they are—both physically and emotionally—and deliver an experience worth remembering.
Want help picking the right immersive strategy for your brand? Let’s talk.