We are an award-winning 360º VR production company. With over 25 years of experience in feature application game development, films, and commercial production, we use our background in visual effects and animation to deliver the highest quality interactive virtual reality experiences.
Real-time render takes 3D models and 3D environments and allows you to interact with them fully, and they react to you, their animations are rendered so quickly they appear to be being generated in absolute real-time. This is what you would expect in most 3D games. In VR, it is happening around you. When we add logic, level design, and VFX, we can create a fully interactive world for virtual reality.
VR HMDs (Head Mounted Devices) have evolved. What used to be reserved for higher-end systems are now available in some great wireless HMDs. The Oculus Quest is a wireless headset that is changing the whole VR world.
WebGL VR Experiences on the Web
We can create entire VR experiences for desktop and mobile phone users with high-end and powerful cutting edge WebGL 2.0 technology enabled in the latest browsers. We can create a more console-like experience to deliver rich, cinematic environments chock full of custom 3D elements to bring worlds to life in rich and create immersive experiences.
This kind of robust approach allows us to build deeply engaging locations and gameplay that is seldom seen on the web and can be played anywhere your audience is. Building on our vast experience with VR and interactive games across platforms we can bring whatever you imagine to life.
Room-Scale and Interactive Spaces
Room Scale is a term that describes the concept of being able to physically walk through a VR space. Today, we are using these interactive spaces to create advanced VR experiences that allow the user to move through a space and interact with the objects and people within that space. It is truly transformative.
Since it is fully interactive, we can create games, safety training simulations, and product demos that are truly changing our industry.
It isn’t a single person world. Real-time allows us to add people, creating a multi-player or multi-user experience allows us to connect people in the VR space.
The VR platform added a new layer to our tradeshow presentation, improving lead generation by 50% over previous years.”
David Federico
Sr. Brand Manager
Rinnai America
Storytelling has changed in 360, and we are pioneering how we tell that story. But the rule of content is king, still stands. We want to take the viewer to a place and give them an experience that they couldn’t have with traditional 2D media.
This constant push for creative excellence from stitching, clean-up, composite, and color may make the process and production a little harder for us, but it’s worth it. The results are precise, and our existing clients agree.
Companies we’ve helped with their VR Interactive Content – Real-Time Render App needs.
VR – VFX or CGI Services
Whether you are looking for a turnkey production or a team to deliver the post-production, we are your team. You are covered – the shot list – the locations – the product – the schedule – the budget.
Reach out for more information – https://www.groovejones.com/contact/
Our Services
- Strategy planning for an Integrated Campaign
- Concept and Creative
- User Experience – UI/UX
- Design
- CGI
- Animation
- Post-Production and VFX
- Interactive Development
Some of Our Client Work
Client: Ford
We were asked by GTB and Ford to create an immersive and interactive VR experience for the public and press to get a firsthand look at the deep suite of Ford Co-Pilot360™ safety products. Consumers and the press got a chance to take a VR driving experience in the 2019 Ford Edge and Explorer vehicles, that took them on a journey from their home, a drive on a busy highway and then into the city. This five-minute interactive experience put them in a variety of scenarios where they faced numerous obstacles and hazards to demonstrate safety technology. Check out the case study here – https://www.groovejones.com/ford_co-pilot360_vr/
Client: Henkel Loctite
Groove Jones recently helped launch a new VR (Virtual Reality) training tool fir Henkel Loctite as part of a Vehicle Repair Training and Application Center. The facility offers hands-on technical application training for automotive aftermarket products and collision repair products, and provide mechanics, collision repair and glass installer technicians with the tools and knowledge to make automotive repairs faster, safer, and more reliable. Check out the case study here – https://www.groovejones.com/automotive_vr_training/
Client: Sleep Number
Fans of all ages got the chance to step out onto the 50-yard line and compete in the biggest VR Football game ever seen. This was all part of the 10 day Super Bowl Live event leading up to the big game in Minneapolis, MN. The experience is part of Sleep Number’s fan engagement at the game. Check out the case study here – https://www.groovejones.com/sleep_number_super_bowl_fan_engagement/
Client: FX Networks
Welcome to the nightmare world of American Horror Story. This year FX Networks launched a VR experience at Comic-Con San Diego to tease the latest season of the horror franchise. Fans of the show got the chance to step into the AHS world with the HTC Vive. Check out the case study here – https://www.groovejones.com/fx-american-horror-story-fearless/
Let Us Provide the VFX or CGI Services for your 360º Production.
Reach out for more information – https://www.groovejones.com/contact/