Groove Jones listed in Inc. – Top Business and Technology Trends in 2021
Inc Magazine lists Groove Jones in their article – Top Business and Technology Trends in 2021 – 10 fields that will see significant innovation in the new year.
Article originally appeared on Inc.com – https://www.inc.com/anis-uzzaman/top-business-technology-trends-in-2021.html
Let’s imagine customer experience in a post-Covid world. We should anticipate that the changes in consumer preferences and business models will outlast the immediate crisis. Once consumers acclimate to new digital or remote models, I expect some of them to change people’s expectations permanently — accelerating shifts already under way before the crisis.
Digital nomadism, philanthropy, and sustainable development goals (SDG) will be popular keywords in 2021, and we will also see rapid changes in top technological and business innovation — all based on people’s experience during the pandemic. Here are a few technology and business trends we will see in 2021.
Trend 8: Virtual reality (VR) and augmented reality (AR) technologies usage rises
Augmented reality and virtual reality have grown significantly in 2020. These immersive technologies are now part of everyday life, from entertainment to business. The arrival of Covid-19 has prompted this technology adoption as businesses turned to the remote work model, with communication and collaboration extending over to AR and VR.
The immersive technologies from AR and VR innovations enable an incredible source of transformation across all sectors. AR avatars, AR indoor navigation, remote assistance, integration of A.I. with AR and VR, mobility AR, AR cloud, virtual sports events, eye tracking, and facial expression recognition will see major traction in 2021. Adoption of AR and VR will accelerate with the growth of the 5G network and expanding internet bandwidth.
Companies like Microsoft, Consagous, Quytech, RealWorld One, Chetu, Gramercy Tech, Scanta, IndiaNIC, Groove Jones, etc. will play a significant role in shaping our world in the near future, not only because of AR’s and VR’s various applications but also as the flag carrier of all virtualized technologies.